Hatsune Miku Project DIVA X - May 27 - 14

IGN Interview with Sam Mullen on Hatsune Miku: Project DIVA X’s Module System

IGN conducted a short interview with Sam Mullen (listed as Atlus Producer) regarding Hatsune Miku: Project DIVA X. It focuses largely on the new module-gathering system for the game relative to other entries in the Project DIVA series. Whereas in the past modules were acquired simply by spending the requisite amount of points, in the Project DIVA X modules are acquired via successfully completing Chance Time in a song, at which point players will receive a randomly-generated module.

It is stated that the awarded module can be affected by existing bonus attributes of currently equipped modules. Project DIVA X features more than 300 modules, including those from all previous Project DIVA games and new ones introduced for Project DIVA X. Better prepare yourself for Chance time!

LOL – lots of laugh – is featured in the background. Check out the interview below:

How to Get Modules For Miku in Project Diva X

Let us know your thoughts on the new module acquisition system!

1 thought on “IGN Interview with Sam Mullen on Hatsune Miku: Project DIVA X’s Module System

  1. landman

    I think I’ve never spent any time in buying modules on any of the previous games lol so I don’t really know if this is a nice addition or a grindy one, but at least it gives you a reason to use them (even if it’s still cosplay to get more cosplay)

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