Project DIVA X Introduces Quest Mode and Rush Notes

The latest Famitsu has revealed a bit more info on Sega’s recently announced Project DIVA X. Aside from the Free Play mode where you play the regular rhythm game, the game will now also feature a new Quest Mode. In this Mode, you will be able to take up quests from five different areas. Clearing these quests is done by raising your “Voltage”, which is visible in the first and only screenshot of the in-game UI below. Apparently completing these quests will “fill” the area they originated from, and Miku and the other Vocaloids will grow stronger as a result. In this mode, you’ll also get conversations between the characters after completing certain quests. Judging from this information, it seems like the Quest Mode may bring a bit of an RPG element to the franchise.

Another new addition are Rush Notes. When the word “Rush” appears on-screen, you’ll have a limited time to repeatedly press a button, which will result in a higher score. It’s not clear how exactly this will work, and if you (like in Chance Time in the previous Project DIVA games) can fail or succeed at this part.

The first screenshot of Project DIVA X showing actual gameplay.

The first screenshot of Project DIVA X showing actual gameplay.

Finally, the “Module Drop” feature will cause Modules (costumes for the characters) to be rewarded randomly by clearing certain quests conditions or successfully completing the “Chance Time” sections. While random, some modules will drop more in certain quests. It’s not entirely clear to me if this means costumes can’t be obtained with Diva Points anymore. While earning Diva Points was a bit of a chore in the older games, at least you were certain you would obtain them when you earned the required amount of points. It’ll remain to be seen how exactly this will work, but we may find out soon as a demo of the game will be playable at the Magical Mirai 2015 event (September 4-6).

Source: Hachima, via Siliconera

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