In a joint announcement from SEGA of Japan and SEGA of America, Valkyria Chronicles 4 has been announced for release on the PS4, Nintendo Switch and Xbox One worldwide in 2018! In Japan, an Xbox One version wasn’t announced, and the release date was set more specifically for PlayStation 4 on March 21, 2018 and for the Nintendo Switch in summer 2018 (thanks to Gematsu for this info). The accompanying trailer gives us a great first impression of the game, as it really feels like the genuine sequel that fans had been hoping to see ever since we played the original Valkyria Chronicles on PS3.
Sega have announced that they’ll be revealing a new Valkyria project on November 20th! Alongside the announcement they also launched a new teaser website. At the moment it features little more than a background showing a frozen, hostile environment with long chasms running through the landscape, emitting a blue glow (Ragnite?) from within.
Sega is aiming for a worldwide release for the game, as evidenced by the fact that the teaser website is available in multiple languages. However, no other details are known, and fans are obviously worried about what SEGA has in store. The Valkyria series has been a unfortunate example of SEGA mismanaging one of their most promising series. The latest misstep was Valkyria Revolution, an action-RPG spin-off that failed to live up to fans’ expectations. Both in and outside of Japan, fans are hoping to see the game return to its tactical RPG roots.
Sega-Sammy Holdings have released their annual report for 2017, where they discuss at length their plans for the future. There’s one particular sectoin from the report that I found rather interesting. The Online Content Divisional HQ’s operations center, among other things responsible for their PC online game area, intends to generate earnings continuously by 2020. A key part of that plan involves their online RPG Phantasy Star Online 2. Specifically, the group aims to execute three main action plans for the series:
In what seems yet another questionable business move from Atlus (after the Persona 5 streaming debacle), the company has now tried to take down Nekotekina’s Patreon page for funding the development of RPCS3, an open-source PS3 emulator, via a DMCA takedown request. According to the team developing RPCS3, the reasoning Atlus put forward to Patreon was the following:
Atlus has announced that it will be creating its own European publishing team, located in SEGA Europe’s headquarters. This will enable them to start publishing their own titles in the future, likely signaling the end of their publishing partnership with Deep Silver. Commercial director Simon Inch is already on-board for the new team, and moving forward they will be adding a PR manager and a product marketing manager.
Yu Suzuki has provided a few comments regarding the latest Shenmue 3 trailer and the game’s new logo, on both the official PlayStation Blog and the Kickstarter page. You can read the comments below, as well as find a batch of old and new screenshots of the game. I also looked into the comments from Kickstarter backers on the latest update.
Shenmue 3 has received its first teaser trailer, finally giving us a bit of a closer look at the state of development of the game. According to the official description, the first teaser of Shenmue III is built from a small slice of an in-development build of the game, and it delivers small peeks in new look of main characters, new characters, and feels of Shenmue world. You can view the video below!
What stands out is that a lot of the scenes in the video look far too dark to discern any detail, which is likely something done in post-processing of the video itself. Otherwise, it’s clear that the animations and faces still need some work. The environments on the other hand do look good, even if the video doesn’t always give us a good look at them. All things considered this first teaser seems to be in line of what we can expect from the game, given its low budget, and I’m looking forward to see more of the game as it progresses.
SEGA of Japan has released a promotional trailer for Hatsune Miku: Project Diva Future Tone DX, the physical version of the previously digital-only release of Hatsune Miku: Project Diva Future Tone. The game is scheduled to be released in November 22 in Japan for the PlayStation 4, and contains all of the songs and modules that were included in the base game and all of its DLC. In addition, it also contains two new songs: “Ghost Rule” and “Suna no Wakusei” (“Dune”), and a new Hatsune Miku 10th anniversary commemoration module. This new module can also be seen in the new trailer. The new content will also be making its way to the digital version of the game as DLC in the US and EU in 2018 (although the song “Dune” hasn’t officially been confirmed for release in the West yet). You can view the promotional trailer below!
UPDATE: Thanks to Atlus USA’s Sam Mullen for letting us know that the official English name for the song is “Dune”, and not “Sand Planet”, as I mistakenly wrote in the original version of the article.
Original article: Hatsune Miku: Project Diva Future Tone DX will also be getting “Suna no Wakusei” (“Dune”), a 2nd new songs alongside the previously revealed “Ghost Rule”. The DX version of Hatsune Miku: Project Diva Future Tone is a physical version of the complete game with a few extras. It’s scheduled to be released on November 22 in Japan, From the screenshot included, it seems the game will be using the actual music video for “Suna no Wakusei” in-game as well, rather than a custom 3D music video made specifically for the game. This now brings the total number of songs included in Project DIVA Future Tone DX to 238. You can view the music video for the song below.