Forever Entertainment, probably best know for developing and publishing Fear Effect Sedna, has announced that they will be releasing remakes of Panzer Dragoon and Panzer Dragoon II Zwei! The remake of the original Panzer Dragoon will feature “completely new graphics “ and modifications to make the game “more attractive to modern players, while remaining “faithful to the original in terms of story”. The first game is planned to be released before the end of 2019, and new materials will be presented in the upcoming months. No mention was made of a potential remake of Panzer Dragoon Saga.
We did learn that SEGA (aside from obviously being the IP owner) will also be a co-publisher for the game. Meanwhile, Forever Entertainment will be a co-publisher and co-producer as well as handle co-financing. Development will be handled by MegaPixel Studio. While there’s been no announcement regarding the platforms the games will be released on, we do know that MegaPixel Studio was established as a studio which would “focus on porting and publishing new games on the Nintendo Switch, Xbox One and PlayStation 4”.
Outside from a comment from Atlus USA director Sam Mullen, there’s been no official announcement on the part of SEGA. This appears to be similar to deals SEGA made for other games handled by third party studios, such as Shenmue 3, Bayonetta 2&3 and more recently Streets of Rage 4. From the information available it doesn’t seem like Yukio Futatsugi’s Grounding Inc studio or Land Ho! (developer of Sega Ages 2500 Series Vol. 27: Panzer Dragoon) will be involved with the development of the game. You can read the entire press release from Forever Entertainment here:
Forever Entertainment together with SEGA Holding Co., Ltd. from Japan will co-create and publish Panzer Dragoon: Remake and Panzer Dragoon II Zwei: Remake. The premiere of the first part is planned before the end of 2019!
Panzer Dragoon: Remake is a refreshed version of Panzer Dragoon. The original version of the game had its premiere on the Sega Saturn console in 1995 and was well received by both players and critics. The entire Panzer Dragoon series has been repeatedly remade and released on many platforms. The last re-launch took place in April 2018 on Xbox One, where players can play Panzer Dragoon Orta with a backward compatibility. The new version of the game will be characterized by a completely new graphics compatible with today’s standards and several modifications of the game, making it more attractive to modern players, while remaining faithful to the original in terms of story. The first materials from the game will be presented in the upcoming months!
This is of course huge news for the Panzer Dragoon community, coming out of the blue (pun intended). The Panzer Dragoon series has been largely dormant since 2002’s Panzer Dragoon Orta, with only an updated (but not fully remade) version of the first Panzer Dragoon released as part of the Sega Ages lineup in 2006 and more recently the arrival of Panzer Dragoon Orta on the Xbox One as part of the backwards compatibility lineup. We’ll be sure to share more details as soon as they become available.
Note: featured image is a screenshot from an emulated version of Panzer Dragoon Zwei, running in Yabause.
Microsoft has announced another batch of Original Xbox games that will be made playable on the Xbox One, and Panzer Dragoon Orta is one of them! Released back in 2002, it was the last game in the main Panzer Dragoon series and arguably one of the best railshooters ever made. Fusing elements from both the previous railshooter games and the RPG Panzer Dragoon Saga, Panzer Dragoon Orta offered an impressive amount of replayability with plenty of unlockable content, including the PC port of the original Panzer Dragoon!
Brave Wave Productions have announced, in an official collaboration with SEGA, that they will be releasing a special “Resurrection: Panzer Dragoon Saga 20th Anniversary Arrangement” soundtrack for digital, CD & vinyl! The soundtrack contains 20 songs from the classic Sega Saturn RPG Panzer Dragoon Saga, rearranged by the game’s original composer Saori Kobayashi. The release date is currently scheduled for January 29, 2018. Here’s the list of companies and people who contributed to the soundtrack:
During their E3 2017 conference, Microsoft that Xbox One backwards compatibility will be extended to include original Xbox games. While only Crimson Skies has been confirmed so far, this is still exciting news for SEGA fans. Panzer Dragoon Orta, Jet Set Radio Future are just two SEGA games that can be considered as classics on the original Xbox, so I imagine there’s a good chance that we might see these games made compatible. Original Xbox games are also said to run better on Xbox One. The first titles are expected to be made compatible later in 2017.
About a week ago, SEGA of Japan announced that they were running a series of polls to gauge fan interest levels in particular characters and franchises – most notably featuring a variety of legacy SEGA options.
During today’s SEGA Fes. stream, the results of the polls were announced. The corresponding NeoGAF thread (with specific post cited below) has compiled both the ranked results for each of the three polls and the number of votes each franchise received, with the top ten options being listed for each poll.
To recap, there were three questions: which franchise do you want to see revived, which brand are you most invested in, and who is your favorite SEGA character. The results are as follows (credited to NeoGAF user The Bankslammer, and Phanton River Stone for additional entries):
Years ago, before we even started Segalization, I ended up trying to extract some artwork images from Panzer Dragoon Saga, the Sega Saturn classic and only RPG in the Panzer Dragoon series. While I managed to write a small program to extract the grayscale versions of the images out of the game’s files, actually getting the images in color proved to be a bit more challenging. I never did figure out how to apply the color palette to the images, but I did manage to find a workaround. I looked up the exact address where the Sega Saturn stored the images and the color palettes in its internal memory, and then used the Sega Saturn emulator Yabause to inject all of the images and the corresponding color palettes at the correct location in the memory, while the game was running and showing the opening menu. In doing so, I could alter the background of the start screen and grab each of the images.