Tag Archives: Sega

Haruki Satomi

Sega’s CEO Responds to Reactions of Fans and Media to his latest Famitsu interview

The latest Famitsu interview with Sega’s CEO, Haruki Satomi, generated a lot of interest from Sega fans accross the world. It seems Sega noticed this as well, as both Destructoid and Siliconera received a follow-up statement from Sega’s CEO:

Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we’ve made the right first step in acknowledging who we are and where we want to be. Sega is dedicated to bringing you quality gaming experiences and becoming a brand you love and trust again.” — Haruki Satomi, CEO of Sega Games

It’s interesting to see the CEO of Sega reach out to the fans like this, and we hope it bodes well for the future. While these are still just words, it’s a positive sign to see the CEO reach out to the fans not just in Japan, but around the entire world. His comments directly addressed concerns from the fans regarding the localization of Sega games, and it’s a good sign that Mr. Satomi believes that games from Sega of Japan can also sell well in the rest of the world, as long as the quality is there to meet fans’ expectations. We look forward to see what the new Sega Games has in store for us!

Haruki Satomi

Sega CEO Haruki Satomi Wants to Win Back the Fans’ Trust

UPDATE: the interview was done with Haruki Satomi and not his father, Hajime Satomi, as the article initially stated. We edited the article to correct this.

Haruki Satomi, the founder of Sammy Corporation and also the current CEO of Sega, recently had an interview with Famitsu in which he talked about the past and future of Sega. Siliconera has posted a translation of the interview, revealing some interesting information. When asked about the state of the current console market, he recognized that the PlayStation 4, while not doing all that well in Japan, is selling very well in the rest of the world. He went on to note that the sales of Yakuza Zero in China have exceeded their expectations.

“As far as the Western market goes, we learned a lot from Atlus.”

In regards to the West, Satomi says they learned a lot from Atlus. In particular, he mentioned that “if we can make a title with proper quality, I believe there’s a good chance for it to do well even in the West for players that like to play Japanese games.”. Obviously, that’s something we believe as well, so it’s good to hear Satomi himself recognize that they can learn from the way Atlus manages to sell niche Japanese games in the West.

“If we can’t maintain quality, it would be better to not release anything at all.”

When asked about America and Europe, Satomi had the following to say: “Especially in North America and Europe, where it’s always been more of a focus on schedules, I believe that if we can’t maintain quality, it would be better to not release anything at all.”. He goes on to note that Sega will focus more on quality from now on, and because of that he won’t promise that they will be able to announce a new console game soon, although he does believe they’ll have something to announce at the Tokyo Game Show. When Famitsu asks what they can look forward to from Sega in the future, Satomi states that back in the ’90s, Sega was known for its brand, but has since lost the trust from its fans and has mostly been relying on its past reputation. In the future, he wants to win back the consumers’ trust, and wants Sega to become a brand again.

It’s certainly interesting to see Haruki Satomi himself make these comments, as for the most part they do echo what many fans have been saying over the past years: Sega lost what made it such a strong brand back in the console days by repeatedly releasing games that don’t live up to the quality we expect from them. It’s also really encouraging to see that Satomi thinks that Japanese games do have an audience in the West. So, Mr. Satomi, about Phantasy Star Online 2…

Familiar boxart?

Project X Zone 2: “Crossing Paths” Trailer, Release Date Change

The first promotional video for Project X Zone 2 that Banpresto have been working on finally hit the internet, in commemoration with a media blitz that Bandai Namco is pushing for their games as part of Japan Expo 2015 in Paris. Be sure to watch it! There isn’t much in the way of new content, but this is actually our first peek into the voice acting for the game. In addition, we get to see a lot of the attacks that the characters will be able to use in this game.

There’s a discrepancy between the Japanese trailer and the English trailer – some of the video content from the Japanese trailer (namely things like Adventure of the Valkyrie DLC, 3DS themes) weren’t present in the English trailer. The segment on the “Original Game Sound Edition” was also omitted from the English trailer. The game is coming out on November 12 in Japan, but the English trailer notes (from Bandai Namco Europe) an early 2016 release date. Odds are this could very well apply to North America, too, so let’s prepare ourselves.

You can check out both trailers after the break. We’ve also attached a gallery with select images based on the trailer’s Japanese version for your browsing, too. Remember that the roster is certainly not stopping here. Wish for your favorites!

…I still find it funny that the Yakuza team’s super attack is called “Ryu ga Gotoku.”

Continue reading »

Yakuza_5_Atlus_Rumor

Welcome to the World of Yakuza 5: Interview Series wth Sony and Sega

Gio Corsi’s Yakuza 5 develop interview project is now hitting the internet; the first of three parts of the Yakuza 5 interview series was announced on Sony’s PlayStation blog and their social media accounts. In addition to talking to Yakuza series director/bronze sculpture of Sega Toshihiro Nagoshi and Yakuza 5 producer Masayoshi Yokoyama, Gio Corsi also answers some questions collected through the #Yakuza5PS hashtag on Twitter when the interview project had been first announced.

The interview uploaded onto YouTube is restricted by a content warning, meaning that it cannot be viewed as easily as most videos. Alternatively, if you check out the Playstation Blog entry for the interview, simply responding to the age gate verification will yield the footage for your viewing pleasure.

It’s interesting content! As the autumn approaches, it’ll be nice to have this interview series on hand and hopefully there will be more ways to engage people with the world of Yakuza.

Continue reading »

Project X Zone 2 E3 2015 Trailer

Project X Zone 2 E3 2015 Trailer; Ulala, Felicia, Valkyrie Confirmed in Separate Image

Bandai Namco Europe just uploaded a new trailer for Project X Zone 2 for E3 2015 promotional purposes. It’s the first glimpse of gameplay in motion for the game. It features two teams in action from each publisher. The trailer theme is a remix of the previous trailer’s background theme; looks like it will be the main musical theme for this game.

From Sega, it’s Kazuma Kiryu and Goro Majima from Yakuza, and Akira Yuki and Kage-Maru from Virtua Fighter. From Bandai Namco, it’s Jin Kazama and Kazuya Mishima from Tekken, and Yuri Lowell and Flynn Scifo from Tales of Vesperia. And from Capcom: Mega Man X and Zero from the Mega Man X series, and Ryu and Ken from Street Fighter. Attacks from each pair of characters can be seen in the trailer. The combat interface is different, and even returning teams have new attacks.

The thumbnail for the E3 trailer shows Project X Zone 2-styled art for Felicia from Capcom’s Darkstalkers, Valkyrie from Bandai Namco’s The Legend of Valkyrie, and Ulala from Sega’s Space Channel 5. Presumably they are all support characters; while there will probably be more teams that branch across publishing companies (like Strider Hiryu from Capcom and Hotsuma from Sega) there’s nothing quite yet to suggest that any of these three is a pair unit. These characters aren’t present in the trailer, but it’s confirmation of their presence nonetheless.

Continue reading to check out the trailer!

Continue reading »

Sega_55_Years

SEGA Celebrates 55 Year Anniversary With a Promotional Video

Sega celebrated its 55th anniversary on June 3rd, and Sega of Japan posted a new promotional video to commemorate the occasion. The video takes a look at both the past and present Sega, including their consoles and games like NiGHTS and Virtua Fighter, but also the company’s more recent Yakuza and Total War games. It also features footage from Persona 5, and a look at some of the CGI animations from Marza studio. The video also includes a group photo of Sega of Japan employees, with Nagoshi at the center. With all the difficulties the company has known over the past decade, it’s easy to forget just how long Sega has been around. It’ll be interesting to see what they have planned for the future! You can watch the promotional video below.

Continue reading »

Dengeki Bunko Emi

Dengeki Bunko: FIGHTING CLIMAX Receiving Expansion, Emi Yusa Confirmed

Dengeki Online just announced a new iteration of their crossover fighter Dengeki Bunko: Fighting Climax. As of now, the expanded release is only set for arcades in Japan, and the expansion’s new title hasn’t been publicly announced. However, it is currently set for release this summer. This expanded release will also feature balance adjustments to the existing cast, too.

Topping off the news of this release is the confirmation of a new playable character: Emi Yusa from Hataraku! Maou Sama/The Devil is a Part-Timer. Emi and Sadao Maou’s personalities constantly antagonize each other, to say nothing of their backgrounds as a holy knight and a devil, respectively. But as they are miraculously transported to the real world outside of the world of magic and demons, their powers are limited and their former lives serve as a sort of bonding point, however shaky that bond may be (perhaps it’s actually stronger than we think!) Now Sadao is a little less out of place by himself, and screenshots already do show him as a support character to Emi to reflect both of them representing the same franchise (though players are free to choose their team combinations, you cannot change whether or not they are playable or assist-only.)

Sega published and assisted with development of Dengeki Bunko Fighting Climax, though the main development forces were French Bread (Melty Blood) and Ecole Software. The game is rife with Sega shoutouts including characters and stages; hopefully we may see some more with this new release. That we’ll see more new characters besides Emi from within Dengeki Bunko is certain.

The article teases a more detailed announcement of this game on May 28th, so expect additional news around that time!

Credit goes to the above-linked Dengeki article for the featured image.

Stella Glow Logo

Stella Glow Demo Coming to Japan

Sega recently announced that Stella Glow, a 3DS RPG from Imageepoch that Sega is publishingi in Japan, will be receiving a demo. And the demo is coming out very soon – May 20th, not long ahead of the game’s June 4th release. Atlus is bringing the game to North America sometime later this year, with no specific release date currently announced. Additionally, demo plans for North America are known as of now.

The demo will allow players to sample the game’s prologue, wherein the evil witch Hilda will clash with the protagonist Alto. From there, Alto’s main mission will involve him recruiting witches to help him stop Hilda’s nefarious plans.

Stella Glow will also very likely be Imageepoch’s swan song, as the company has filed for bankruptcy. It’s been an unfortunate series of events for the company that apparently hasn’t been financially sound for the past couple of years. Gamers were likely first alerted to Imageepoch’s troubling circumstances with the publicized discovery that the company’s CEO had “disappeared.” But before Imageepoch filed for bankruptcy, the company had sought publishers for Stella Glow, and successfully contracted with Sega for publishing duties in Japan.

Credit goes to this Gematsu article for the initial news announcement.

Sega Love Live Poll choices

Love Live’s Rin to Promote Sega Franchises in Japan

Last year, Sega of Japan announced a “Sega X Love Live” cross-promotional campaign wherein Love Live’s Rin Hoshizora would occasionally be used to promote Sega franchises. The campaign has already been put to work, with a handful of media featuring Sonic the Hedgehog and Rin making use of this promotion.

Rin Sonic

However, a new page for this promotion was created earlier this year, asking for input on a specific franchise (among a set of choices) that would crossover with Rin for promotional purposes. One known result for the winner: a special graphical illustration featuring Rin and the winning title. The choices were:

  • Yakuza
  • Puyo Puyo
  • Border Break
  • Chain Chronicle
  • Space Channel 5
  • Virtua Fighter
  • Wonderland Wars

Some current results for the poll were recently announced, and Puyo Puyo is currently in the lead. I can’t help but wonder how interesting it would be to have Rin help promote Yakuza or Virtua Fighter. In addition, that Space Channel 5 was a selectable option is a pleasant surprise, considering the franchise’s inactivity. If the results skew more favorably for Space Channel 5, it might suggest the desire for another Space Channel 5-related initiative. Or, to be more optimistic, perhaps the franchise being mentioned at all might portend good things. Let’s hope Space Channel 5 being featured in the SeHa Girls anime is the start of something more for the franchise!

In any case, Puyo Puyo was followed by Yakuza and Chain Chronicle in the polling results. Off of the heels of the Puyo Puyo play, it’s nice to see the franchise receiving continued attention in Japan. But of course, the polling’s not over yet – it closes on May 31st.

Sega

Sega-Sammy Posts Net Loss in FY 2015

Sega-Sammy have revealed their results for the past fiscal year (ending March 30, 2015), and they’re not particularly good. The company has posted a 11.2 billion yen loss, compared to their 30.721 billion yen profit the year before. While the consumer business (the one with Sega’s console/PC/mobile games) managed to do better than the year before by posting a 4 million yen profit, the Pachinko/Pachislot saw a drastic decline in profit, with income nearly half of that of the year before (still 25.796 billion yen). Things looked particularly bad for the Amusement Machine Sales and Amusement Center Operations side, which both posted net losses. All this contributed to a considerably reduced income, leading to an overall net loss for the holding company.

Continue reading »