The official Sony PlayStation blog has posted a new article, written by the President and CEO of Enhance Games, Tetsuya Mizuguchi. In the article, Mizuguchi talks about the benefits of playing Rez Infinite on the upcoming PlayStation 4 Pro. Rez Infinite will take advantage of the increased performance offered by the PlayStation 4 Pro at the system’s launch, but what sets it apart is the fact that it will run at a native 4K resolution. Most games offering PlayStation 4 Pro support have resorted to a technique called “checkerboarding” to reach a 4K resolution output, rather than rendering the game at 4K natively. Rez Infinite on the other hand won’t use upscaling and instead renders a 4K resolution directly.
What’s also interesting is the information Mizuguchi shares about the PlayStation VR version of Area X, a new area that was added to the game. Running on a regular PlayStation 4, the game apparently renders at a 1440×810 resolution internally. On a PlayStation 4 Pro, the game will instead render at a 1920×1080 resolution. Since the PlayStation VR headset actually has an 1920×1080 OLED screen, this means that we should see a noticeable improvement to the image quality using a PlayStation 4 Pro. You can check out the new images from Sony below to get an idea of how the game looks while running on the PlayStation 4 Pro. For the original, full quality versions of the images, check out Sony’s Flickr album!
Mizuguchi ends the article by thanking people for the positive response following the release of the game. Having played the game upon release, I was impressed by how well the original game actually functions in VR. I look forward to seeing what Enhance Games has in store for us in the future. I certainly wouldn’t mind playing a VR version of Child of Eden!