Yesterday Hatsune Miku: VR Future Live (for PlayStation VR) already received an update, bringing the game to version 1.02. A few hours ago the game’s 3rd (and at least for now, final) Stage has been added to the EU PlayStation Store. Like the previous 2 Stages, its adds 7 new tracks and a few additional modules to the game. It also adds Vocaloids MEIKO and KAITO to the list of characters. We assume the US PlayStation Store will also receive the 3rd Stage within the next 24 hours.
Recently, SEGA of Japan revealed that Hatsune Miku: Project DIVA X HD benefits from a number of improvements when running on the new PlayStation 4 Pro. As such the game also has the “PS4 Pro Enhanced” label now, which we can now also find on the game’s Japanese website. Hatsune Miku: VR Future Live benefited from a similar update. Yet curiously this information wasn’t featured in any media from Sony or SEGA in the West. It’s something that I find really puzzling as there aren’t many games that support the PS4 Pro at the moment, so it’s an ideal way to put the spotlight on your game. Rez Infinite is a perfect example, as plenty of articles were written on its native 4K support, including on the official Sony blog.
After reviewing Hatsune Miku: VR Future Live’s 1st Stage, it’s now time for my review of the 2nd Stage. Given how much overlap there is between the 1st and 2nd Stage, I’ll only be talking about the differences compared to the 1st Stage here. As such, you may want to read my first review before this one if you’re not familiar with the game.
SEGA has just issued a press release stating that Hatsune Miku: VR Future Live 2nd Stage is now available on the PlayStation Store in Europe and the Americas. The 2nd stage adds 6 new tracks, and also introduces the characters Rin, Len and Luka. You don’t have to own the 1st Stage in order to buy the 2nd one, but do note that the game is only playable with PlayStation VR. If you’d like to learn more about the game, you can read our review of the 1st stage here!
The official Sony PlayStation blog has posted a new article, written by the President and CEO of Enhance Games, Tetsuya Mizuguchi. In the article, Mizuguchi talks about the benefits of playing Rez Infinite on the upcoming PlayStation 4 Pro. Rez Infinite will take advantage of the increased performance offered by the PlayStation 4 Pro at the system’s launch, but what sets it apart is the fact that it will run at a native 4K resolution. Most games offering PlayStation 4 Pro support have resorted to a technique called “checkerboarding” to reach a 4K resolution output, rather than rendering the game at 4K natively. Rez Infinite on the other hand won’t use upscaling and instead renders a 4K resolution directly.
SEGA of Japan has posted a new Hatsune Miku: VR Future Live gameplay video, featuring the song Shake It! from the 2nd Stage DLC that will be released on November 10 in Japan. The 2nd Stage introduces the characters Lin and Ren to the game (the 1st Stage only featured Hatsune Miku). Aside from that, nothing new was shown in terms of gameplay, so for now it appears the new Stage will only add more songs, characters and modules to the game. You can view the video below! As for the West, the release date of the 2nd Stage hasn’t been announced yet.
Back in June 2015, SEGA first unveiled its “SEGA feat. HATSUNE MIKU Project: VR Tech DEMO”, for Project Morpheus. That tech demo turned into an actual game, called Hatsune Miku; VR Future Live, which was released a few days ago as a launch title for PlayStation VR. It’s not the first time that SEGA has tried to replicate the feel of a live Hatsune Miku concert. In Hatsune Miku; Project DIVA F 2nd, the Studio mode allowed you to view a “live” performance as well, from different camera angles. In Hatsune Miku: Project DIVA X, some of the Event Requests were in front of a “live” audience that sang along with the tunes at times. But these never came close to recreating the feel of an actual Hatsune Miku concert.
SEGA of America has released the launch trailer for Hatsune Miku: VR Future Live, which was released earlier today in the Americas and Europe. You can view the trailer below, as well as a video with our own playthrough of the 1st Stage! While VR Future Live is a free download, it doesn’t actually contain any content. These are available separately as “Stages”. The game’s 1st Stage is available now for $14.99/€14.99 on the PlayStation Store. Stage 2 will be released sometime in November, and Stage 3 in December. A demo is available as well, containing one song (Weekender Girl). The full version of Stage 1 contains 7 songs in total. For more information, check out our previous article. You can also expect an article with my impressions on the game soon!
Today marks the launch of PlayStation VR, and that also means that Hatsune Miku: VR Future Live is now also available worldwide. I’m currently playing the game, and you can expect my first impressions in an article later today. A free demo is available as well on the PlayStation Store, which includes the song “Weekender Girl”. Meanwhile, Sega has also announced that the 2nd stage for Hatsune Miku: VR Future Live will be released on November 10 in Japan. We also get a few new screenshots of the new stage, which you can view below. As you can see, the 2nd stage will also include Rin, Len and Luka (the 1st Stage features Miku only). Hatsune Miku: Project DIVA X should also have been updated to support VR in its Concert Editor mode, but it doesn’t appear to be active yet on my US copy of the game.
SEGA of America has announced that the release date of Hatsune Miku: VR Future Live is now October 13, which coincides with the launch of Sony’s PlayStation VR headset. Until now, the release date had been planned for October 14, one day after the launch of PS VR. We also received a few new details about the game, in particular the amount of songs in the game as well as the pricing.