Tag Archives: Shenmue III

Shenmue 3 Delay

Shenmue 3 Delayed Until Second Half of 2018

After the recent Shenmue 3 update, where it was confirmed the game would not be shown at this year’s E3, many doubted that the game would still be able to meet its targeted release date of end 2017. In a new update on Kickstarter, Yu Suzuki has now confirmed that the game is indeed being delayed to the second half of 2018. Yu explains that “the game has become bigger and more beautiful” than he initially expected, but that they need more time to develop it. Gematsu uploaded the video with Yu Suzuki’s message to YouTube, you can view it below.

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Shenmue III: Preorders Open Today, New Screenshots, Plus New Videos Set for Next Year

In the newest blog update to Ys.Net, Yu Suzuki disclosed that development for Shenmue III has entered its final stages, and that new videos will be published for public viewing early next year. Work on Shenmue III is gradually shifting from development to the production, though the development team is also still working hard on motion capture and voice acting tests.

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Shenmue III Developer Diary – The Music of Shenmue

A new developer diary for Shenmue III has been published by Ys.net, focusing on the music of the Shenmue series. The interview clips with Yu Suzuki were recorded in August, but provide insight into Suzuki’s mind with regards to music philosophy in games and in Shenmue III in particular.

The topics covered include: the types of music that Suzuki likes, the variety of roles he has taken on in video game music composition in the past, and his current focus in music composition. Suzuki says that his primary role is establishing a concept or thematic direction for music, and notes that since Shenmue III takes place in China, he is aiming to capture the atmosphere of China in 1987. Suzuki also expresses fondness for the erhu.

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Shenmue III Update: Development Report Volume 01

A new update to the Shenmue III official website contains a web video diary, titled “Development Report Vol. 01”, offering a behind-the-scenes look at developing a QTE and an accompanying event scene, which involves Ryo Hazuki evading a rockslide. While the text update is short, it does treat viewers to another two minutes of the development process, and it suggests that the development team hopes to provide monthly updates on the Shenmue III project in the future.

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Shenmue III – Reintroducing Keiji Okayasu

It might seem like it’s been a while since we’ve seen an official update from the Shenmue III team. Recently, an interview with Keiji Okayasu was released by the team, announcing his new role as sub-director for Shenmue III’s development. While Keiji Okayasu works for studiofake (established towards the end of Shenmue II’s development), and Yu Suzuki still maintains his position as main director over Shenmue III, Suzuki approached Okayasu to assist in Shenmue III’s development as he has done in the past.

This interview offers insight into Okayasu’s involvement with the Shenmue games (previously a member of SEGA’s storied AM2 team,) including his past difficulty in understanding Suzuki’s creative vision. Additionally, he speaks about his journey to understand what he believes to make Suzuki an avant-garde developer, which is in part tied to Suzuki’s insistence on considering the vantage point of those who aren’t “hardcore gamers.” Now that Okayasu is part of the team, he is particularly striving to maintain the Shenmue series’ strong sense of atmosphere.

We’ve attached below the five-minute Okayasu interview by way of ShenmueDojo, a Shenmue community resource. Be sure to watch it! Spliced throughout the video are some quick glances at the development room. The interview is accompanied by a rather nice piano arrangement of the main Shenmue theme…

Keiji Okayasu Returns for Shenmue 3 (Update #58)

Shenmue III Paypal Option Available – Another Chance to Assist With Development

While the Kickstarter for Shenmue III is concluded and development is underway, YsNet is still accepting additional financial contributions to assist with the development of Shenmue III. Titled the Slacker Backer Campaign, contributions here will be added to the Kickstarter total accumulated this past summer and will be collected via PayPal.

A nice feature of this campaign is that there are preorder bonuses attached to this campaign (albeit not exactly all of the same ones as before.) If for example you missed out on preordering a physical copy at $60, that’s an option here. There are English and Japanese campaign links for those who are interested. As of this article’s writing, there are exactly 100 days left to contribute. The backer count (from the time of the Kickstarter to now) is inches away from 70,000. Many Stretch Goals from before still exist, but it’s most likely that YsNet will only develop features as they track with expected donation levels, so if you’re looking for more interesting features from Shenmue III you know what to do.

There is also a new FAQ section at the bottom of the Slacker Backer pages that may offer some notes for your interest.

Additionally, I’d like to take a moment to ask our readers to consider supporting the remastering of previous Shenmue titles on avenues such as gaming forums and social media. While Shenmue III will feature some materials that can help newcomers more readily immerse themselves into the franchise, playing the first two games directly is an incomparable experience. And isn’t it desirable to spread the chance to play the games in the Shenmue franchise, at least to try them out, with as many people as possible? Shenmue is a property that Yu Suzuki, the parties involved in development (for all games,) the fans, and Sega can be proud of.