Tag Archives: Sega

“Valkyria of the Blue Revolution” Trademarked – Something New for Valkyria Chronicles?

Sega Games recently filed a trademark for “Valkyria of the Blue Revolution”.

Let’s just get this out of the way – this is Valkyria Chronicles related, and even as someone who gets too happy with his predictions, every gambling person should be comfortable with betting on this. Between the structure of the trademark title (juxtaposed with the franchise being known in Japan as “Senjou no Valkyria”) and the fact that Sega is filing the trademark, we more or less know what to expect.

We’ve seen trademarks be filed and not used, but I don’t recall one for a game that wasn’t developed at all (outside of the ones that Bandai Namco likes to file to hide the title of a new Tales series game.)

It’s a move that’s both unexpected and expected, in my opinion. As many of our readers probably already know, the PC port of the first Valkyria Chronicles game sold quite well and Sega has publicly expressed their happiness with its commercial performance. At the same time, it’s not been clear what direction the series would go after that port, and the third game is still yet to be localized. On top of this, we don’t know what sort of game would come next for the series – a remake? A new universe/sub-series or spinoff (similar to what we see in Phantasy Star or Yakuza?)

Nevertheless, it’s welcome. Valkyria Chronicles is a series that has, in its own way, made a small impact on many gamers and as a newer franchise has successfully maintained mindshare as a modern great. It very much deserves to live on.

Now, we wait. Let’s hope for something exciting!

SEGA and ATLUS Games Discounted in EU PlayStation Store October Sales!

Sony has a bunch of games on sales on their EU PlayStation Store in October, and those include several Sega and Atlus games! The official blog post again didn’t note the actual discounted price in their list, so I took the time to add them to the list below for your convenience. For those in the EU, take a look and see if there’s anything you’d like to add to your collection! The sales will run until October 21, 2015.

Yakuza 4 is also listed as discounted, but this may be a mistake. Resonance of Fate was also shown with a discount, but some reported that once you add it to your basket it returned to full price. The discount has since been removed for Resonance of Fate, so I think the same might happen for Yakuza 4 (I can’t verify if it’s full price once added to the basket, since I own the game). I also included Hyperdimension Neptunia ReBirth3: V Generation, given the franchise’s ties to Sega.

Continue reading »

Dengeki Playstation Interviews Japanese Game Industry on Future Plans

Dengeki Playstation recently conducted a round of polling featuring various prominent Japanese gaming industry figures. This survey features people from Capcom, Square-Enix, Koei-Tecmo, and of course, Sega. Satoshi Sakai (Phantasy Star series producer) and Toshihiro Nagoshi (Sega’s Chief Creative Officer, Yakuza series creator and producer) provided answers in this issue. Each participant responded to a specific set of questions; not everyone spoke on the same topic. It’s altogether rather short, but still interesting.

Satoshi Sakai was asked if there were any plans for more entries in the Phantasy Star Portable series, and was prompted regarding a fan desire for games outside of the Phantasy Star Online purview. On that front, Sakai stated that there is nothing planned, but left the door open for the possibility of another game in the future should it be felt that there’s a void in modern Phantasy Star-gaming not occupied by PSO2. This was what prompted the creation of Phantasy Star Nova (spearheaded by tri-Ace) to begin with, but the sales unfortunately weren’t particularly strong. The game itself seemed like a fine idea; perhaps factors such as platform choice just need to be reconsidered. The Vita is in less dire straits output-wise in Japan than it is in the West (especially considering the limited localizations) but it’s still not a strong platform. God Eater, another “hunting” type franchise, has been making overtures towards the Playstation 4. Besides that, Sakai was prompted about making another game with a dragon as a lead character, like Panzer Dragoon, but to that Sakai could only mention that though he’d be interested in such a title he thinks the game would be a rough sell in the current climate. Sorry Panzer Dragoon fans. (Don’t forget to check out The Will of the Ancients!)

Toshihiro Nagoshi was asked if Yakuza Studio were considering the development of new IP’s, but Nagoshi stated that they had “no comment”, though they’re considering it. While I’ve said in the past that Sega is probably not too keen to work on major new IP’s, it seems to me the answer here is ambiguous. Project “LEXUS”, speculated to be a Yakuza Studio title, hasn’t formally been identified; we don’t know if it was Yakuza 6 or Yakuza Kiwami, or if it has been revealed at all. Nagoshi was then asked about whether or not Yakuza 2 will receive a Yakuza Kiwami-style remake, and to that he responded that this would depend on the commercial response to the current Yakuza Kiwami game. Which seems pretty obvious.

Credit to this Gematsu article for the information featured in this writeup. Please consider reading it to glean insight on the plans of other companies!

 

Project X Zone 2 Commercial

Project X Zone 2 1st Commercial, Japanese Demo and 2nd PV Coming Soon

The first Japanese commercial for Project X Zone 2, due for release on November 11th in Japan, has been published online. It’s short, but some quick new character glimpses are available (notably, of Street Fighter‘s M.Bison and Xenosaga‘s T-Elos as villains hiding in the featured image above) though nothing else can be seen.

Additionally, the official website’s blog (which receives the occasional update, sometimes even when character reveals aren’t announced) has a new entry posted on it revealing some cool items: a Japanese demo planned for the 9th of October, and announcement of the impending release of the second promotional video. The Western releases of Project X Zone did see two demos; hopefully audiences for the localized versions will also have access to demos as their release dates approach.

As for the second PV – a lot of new information is promised for this video. It’s probably the last major push possible for this game since there’s a little less than a month remaining until the game releases. So all information, including the character roster, is ideally known sooner so that people on the fence will be able to bite. I’m hoping we get as many characters in Pair Units as possible, and I’d love to hear whether or not Shenmue‘s Ryo Hazuki is part of a Pair or is a Solo Unit.

Check out the commercial after the break!

(credit for the featured image goes to this Famitsu article)

Continue reading »

New Dengeki Bunko: Fighting Climax IGNITION Trailer for TGS 2015

Tokyo Game Show 2015 looms over us. As of this article’s writing, it’s early morning of September 17th in Japan, and the 17th is the first day of TGS. Ahead of the incoming festivities, Sega has released a new comprehensive promotional movie for Dengeki Bunko: Fighting Climax IGNITION, the second title in the Fighting Climax series. It offers a look at the playable characters and the revamped team system (featuring Blast characters.)

Check out the trailer below! It lasts for almost four minutes and summarizes the game. Dengeki Bunko: Fighting Climax IGNITION is coming out on December 17th in Japan for PS3, PS4, and Vita.

Continue reading »

puyopuyorin

Puyo Puyo X Love Live!’s Rin Hoshizora Illustration Revealed!

Months ago we wrote about a poll determining which Sega franchise Love Live!‘s Rin would be promoting as part of the Love Live! X Sega Summer Campaign (which itself has birthed some interesting results, owing to Love Live!’s popularity!) While Yakuza missed its chance (wouldn’t that have been an interesting outcome!) Puyo Puyo was the victor.

In an illustration celebrating both Puyo Puyo‘s victory and the collaboration between franchises, we have Rin Hoshizora cosplaying as Arle Nadja on a Green Puyo. Those who Retweet the Twitter post featuring the illustration are eligible to win a copy of the illustration on a poster, with three posters available to be given away. As of this article’s writing, the Retweet count is past 25k. I can’t help but wonder where the numbers are coming from: Sega fans or Love Live! fans? As for the contest , it ends on September 23.

For those that don’t know, Love Live! is an incredibly popular multimedia franchise involving fictional school idol characters and music. Love Live! The School Idol Movie is premiering in theaters this weekend in the United States, and for many showings it’s difficult to secure a ticket by now.

New Yakuza TGS2015

Sega’s TGS 2015 Lineup – New Yakuza Game, and More Surprise Announcements?

Sega’s Tokyo Game Show 2015 plans are becoming clearer as the big weekend approaches. The official Yakuza portal has a curious image at the top of the page, the one we’ve chosen as this article’s featured image. It’s certainly a teaser for a new Yakuza title, set to be revealed at Tokyo Game Show 2015. So much for my prediction….anyway, congratulations Yakuza fans! September 15 is also the day of the Sony Japan’s press conference, so we can probably expect a full reveal of new title there.

Sega had also gone live with an update to their website detailing this year’s TGS offerings from itself, Atlus, and its partners for this year (Warner Bros., Nippon Ichi Software, Mages). The officially announced list featuring Atlus and Sega (and including their status as playable and/or stage presence only) is as follows:

Continue reading »

SEGA TGS Site Teaser

Sega’s Tokyo Game Show 2015 Website Opening on September 10th, What’s Coming?

Sega has put up a teaser site for their TGS 2015 showing. The page draws attention to Sega, Sega Networks (mobile division,) and Atlus (you already know.) As of late, other companies including Bandai Namco and Koei-Tecmo have been revealing their TGS lineups, but Sega is pretty clearly trying to play their cards close to the chest as long as they can if they’re willing to avoid acting in lockstep with other companies (although one could make the argument that you don’t want too many companies revealing their plans next to each other because people will lose focus.) So it appears they’re pretty confident about whatever their plans may be for Tokyo Game Show.

We’re stuck waiting at least another week for the site’s opening and any new info it may contain, barring a Famitsu leak or something of the sort. As it stands, for major consumer division reveals we already have Phantasy Star Online 2 for PS4 and Hatsune Miku: Project DIVA X. I do have some ideas on what won’t be there, but keep in mind that this is just speculation.

-Not a new Sonic Team Sonic the Hedgehog title. Sonic Boom: Fire and Ice is releasing in the Fall, but perhaps Sega don’t want to take any hype away from Fire and Ice. The Sonic the Hedgehog franchise isn’t a franchise like Final Fantasy that can avoid competing against itself, as it stands.  This is assuming Sonic Team are working on a new Sonic title, which is at least inevitable and it’s really a question of when the project becomes public knowledge.

-Not a new Yakuza game. While the Yakuza franchise continues to evolve in terms of getting experimental with its battle systems, side content, and how it tells stories, Sega has been producing Yakuza games at a pretty quick rate with 5, Ishin, and Zero. The sales for the franchise are pretty good in Japan compared to most other titles of its kind, but they are decreasing in slight increments. In any case, Sega may think they can afford to give the franchise a minor break in its homeland. It is still fairly strong in Japan. Maaaaybe it could catch up on its overseas presence in the meantime…

-Not a new franchise. There haven’t been any strong new IPs in the consumer division in the past couple of years. Rhythm Thief (this one depresses me, I loved the music) and Hero Bank (in spite of the sequel and accompanying anime series) never really took off. Generally, I think we can expect most Japanese companies to, for the most part, not go too heavy on new IPs, and instead focus on an existing stable of active franchises (or perhaps revisit old ones, though this is less likely.) One of the exceptions that immediately comes to mind is Koei-Tecmo’s Yoru no Nai Kuni, but even that doesn’t seem likely to become its own extended franchise if I had to guess. There’s also Capcom’s deep down (what’s going on with that?…) and Bandai Namco’s Lost Reavers/Project Treasure, but (and not to minimize my wrongness) they’re sort of these major projects that you expect a company to make in conjunction with a new generation’s arrival, and will probably be products of the time, and for its time only – I am guessing that deep down even it if succeeds isn’t going to be an investment lasting past this generation.

Who knows what the future may hold though. If you think you know, tell us what you think! If you really do know, then tell us too. Ideally, whatever you offer coincides with whatever I was predicting (which wasn’t much, but who’s keeping track?) because it means that I might be amazing at this prediction business! Either way, we won’t have to wait too long.

Featured image courtesy of this Gematsu article.

It’s Been 3 Years Since the Last Update on the Official PSO2 Facebook Page…

It’s now September 2nd, 2015 when I’m writing this article, and that means it’s been exactly 3 years since we last received an update on the official English PSO2 Facebook page. At the time, it was the last day of PAX, where people could play a demo for the English version of PSO2. There’s actually a bit of a history behind the official Facebook page, since it was initially managed by Sega of Japan. The first few updates were all in Japanese, but the staff working on the page soon noticed they were getting visits from people all over the world, and not just Japan. The staff made an attempt to translate their messages in English, and said they’d like to make the game available worldwide. Given their comments, it wasn’t actually all that surprising to see the game was eventually announced for the West.

On July 10, 2012, the Facebook page was transferred to Sega of America. In the last update from the Japanese staff, they said they were surprised to see how many people outside of Japan liked the page. At the time, the page had accumulated 14.299 likes. Unfortunately, the follow-up posts from Sega of America wouldn’t last long. While PSO2 grew into one of Sega’s biggest games in Japan, the English website and Facebook page stopped posting updates altogether. At the moment, over 100.000 people liked the page. A number that I find surprising, given the fact that the game was never released and the fact that the page seem to have been abandoned by Sega. The only activity on the page comes from the fans asking Sega for an update.

Over the past three years, Sega has been very quiet about the status of the game. A year ago, Sega posted this message, in response to a tweet from a user lamenting the lack of updates on the Facebook page.

The game is still delayed. SEGA is currently working on bringing PSO2 to the West and will update as soon as we know more.
— Sega, September 2014

We’re now a year later, and unfortunately there’s still no word on what’s going on with the game’s localization. Worse, a Sega representative stated there are no plans to localize the upcoming PS4 version. While that doesn’t necessarily mean anything, as it’s not uncommon for such statements to be made even when the company does in fact have plans to localize the game, it only hurts Sega’s image even more. Sega’s new CEO, Haruki Satomi, said he wants Sega to “become a brand again”. But amidst what seems to be an attempt of Sega to renew their image, PSO2 is the elephant in the room. If they want to regain their credibility, a good way to start is to finally talk to their fans again. I’m sure they’d be surprised at how many people still want to play this game.

Over at SEGAbits, George has also written an article around Sega’s refusal to localize PSO2. It’s well worth a read!

Nagoshi

Toshihiro Nagoshi (and Other Developers) Comments on the Japanese Gaming Industry

Famitsu recently assembled a panel of prominent Japanese gaming industry names and asked them for their thoughts on the trajectory of the Japanese gaming industry in the near and far futures. One such person interviewed by Famitsu is Sega’s Toshihiro Nagoshi. Some of the other names polled that our readers may know include Platinum Games’ Hideki Kamiya, Bandai Namco Entertainment’s Katsuhiro Harada, Square-Enix’s Yoshinori Kitase, and Koei-Tecmo’s Yosuke Hayashi. Nichegamer was gracious enough to translate some of the more salient points made in the interview.

Nagoshi’s thoughts are interesting. He’s pretty at ease as far as developing on the Playstation 4 is concerned, noting that it’s a powerful machine (albeit adding that the jump between the PS4 and the PS4 isn’t extremely monumental)  and that there shouldn’t be much difficulty utilizing its architecture. Some of our readers may remember that the Playstation 3 wasn’t adopted so readily upon its launch.

The most pressing concern is the costliness of development. Nagoshi would prefer that fans not have to worry too much about such a concern (but who can blame us?) and ideally the fans can focus on the games themselves. He doesn’t think most other Japanese developers can confidently predict when enough gamers will buy PS4’s to warrant a shift away from cross-gen development. That being said, in the near future the Playstation 4 is going to be a major focal point.

Nagoshi expects sales within Asia (outside of Japan) to double Japan’s numbers, and states that understanding that Yakuza is a Japanese-focused franchise, Sega can’t “pin all their hopes and dreams on such a Japanese game.” Sega has of course been putting more of their Japanese games in Asia or localizing them into Chinese. But that’s still an interesting comment. It’s definitely true that Yakuza is inseparable from Japan as an inspiration, but in my mind it sort of suggests that Japan at the moment isn’t culturally integrated, or globalized, enough for a high-end game with Japanese sensibilities to be made without it being risky. Which might speak to the hit-and-miss localization record that we note nowadays. But it also makes you ask – what are the Japanese sensibilities exactly that risk alienating the world at large? Is it something we see visually, in game design, or is it purely in cultural references?

It also makes you ask what makes Japanese games risky in a global space. This sort of discussion isn’t seen in relation to Western consumption. The average US gamer apparently spends about $80 a year (a decrease from last year) on gaming, a trend that follows the greater adoption of games that are free to play or sold at lower price points. If we assume that to be true, that would be alarming for a console-focused company considering these games are sold at $40-60. The obvious consequence is that such priced titles are being gradually understood as “niche spaces” by companies.

In any case, in the near future the console space is going to be seen as something to help move the company move forward. He thinks that consoles are a sort of in-between space with smartphones on one side and PC gaming on the other. But in a decade, Nagoshi isn’t sure that have a secure, easy space ahead as we may understand it.

Two major factors to keep in mind are that console game development is expensive (and increasingly so) and that confidence in Japanese retail consumption is continually weakening, which has been observable for quite some time due to Japan’s economic struggles. Looking at Media Create numbers has been, in my opinion, depressing for quite some time. Changes in either of the above two elements could positively impact the Japanese gaming industry in my opinion.

In any case, I highly suggest you read the nichegamer article linked at the top! Not everyone produces the same answers, and some give different issues their focus.

Featured image courtesy of this gamestar.hu article.