Tag Archives: Yakuza Zero

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Atlus / SEGA Stage Show Plans for E3 2016

RPG Site appears to have secured information regarding Atlus / SEGA’s stage show plans for E3 2016, as indicated by this tweet. This was heretofore an unannounced aspect of the company’s attendance, even after the recent publishing of the press release detailing the games that would be present at E3.

Here’s a listing for the presentation schedule. Please keep in mind that there are no known plans for streaming of stage presentations to be directly handled by Atlus. It’s possible that presentations might be archived or broadcasted at some time, but this is not confirmed in any public manner. All times are PDT.

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Yakuza Zero, King of Fighters XIV Playable at Sony’s E3 2016 Booth

E3 2016 is next week: June 14-16th. The hype train and rumor mill for all sorts of games are already active. Some fans might even get lucky with the leaks that are coming out recently (anyone here like Dead Rising?)

Meanwhile, Gematsu has recently published an article detailing a partial list of games confirmed to be playable at Sony’s E3 2016 booth. King of Fighters XIV (listed as being published by Atlus) and Yakuza Zero (listed as being published by SEGA), both of which will be available for the Playstation 4. These are great opportunities for both games. King of Fighters XIV is making the rounds at conventions and fighting games tournaments, and added exposure will only help the game. Meanwhile, Yakuza Zero will surely receive much attention and has a bit of a history with Sony due to the #buildingthelist campaign.

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Sega CEO Haruki Satomi Wants to Win Back the Fans’ Trust

UPDATE: the interview was done with Haruki Satomi and not his father, Hajime Satomi, as the article initially stated. We edited the article to correct this.

Haruki Satomi, the founder of Sammy Corporation and also the current CEO of Sega, recently had an interview with Famitsu in which he talked about the past and future of Sega. Siliconera has posted a translation of the interview, revealing some interesting information. When asked about the state of the current console market, he recognized that the PlayStation 4, while not doing all that well in Japan, is selling very well in the rest of the world. He went on to note that the sales of Yakuza Zero in China have exceeded their expectations.

“As far as the Western market goes, we learned a lot from Atlus.”

In regards to the West, Satomi says they learned a lot from Atlus. In particular, he mentioned that “if we can make a title with proper quality, I believe there’s a good chance for it to do well even in the West for players that like to play Japanese games.”. Obviously, that’s something we believe as well, so it’s good to hear Satomi himself recognize that they can learn from the way Atlus manages to sell niche Japanese games in the West.

“If we can’t maintain quality, it would be better to not release anything at all.”

When asked about America and Europe, Satomi had the following to say: “Especially in North America and Europe, where it’s always been more of a focus on schedules, I believe that if we can’t maintain quality, it would be better to not release anything at all.”. He goes on to note that Sega will focus more on quality from now on, and because of that he won’t promise that they will be able to announce a new console game soon, although he does believe they’ll have something to announce at the Tokyo Game Show. When Famitsu asks what they can look forward to from Sega in the future, Satomi states that back in the ’90s, Sega was known for its brand, but has since lost the trust from its fans and has mostly been relying on its past reputation. In the future, he wants to win back the consumers’ trust, and wants Sega to become a brand again.

It’s certainly interesting to see Haruki Satomi himself make these comments, as for the most part they do echo what many fans have been saying over the past years: Sega lost what made it such a strong brand back in the console days by repeatedly releasing games that don’t live up to the quality we expect from them. It’s also really encouraging to see that Satomi thinks that Japanese games do have an audience in the West. So, Mr. Satomi, about Phantasy Star Online 2…

Yakuza Series Reaches 7.5 Million in Global Sales

Congratulations to Sega! Yakuza series will be ten years old this year (original Japanese release was on December 10th) and the franchise has sold 7.5 million in total global sales, according to Gematsu and Games Talk. This is a good milestone considering those of us outside of Japan have missed a few entries and are now catching up with Yakuza 5. It’s a strong property for Sega in Japan overall. Meanwhile, Yakuza 0 has sold 500,000 copies in Japan and Asia territories since March 12th.

Sega-Sammy Posts Net Loss in FY 2015

Sega-Sammy have revealed their results for the past fiscal year (ending March 30, 2015), and they’re not particularly good. The company has posted a 11.2 billion yen loss, compared to their 30.721 billion yen profit the year before. While the consumer business (the one with Sega’s console/PC/mobile games) managed to do better than the year before by posting a 4 million yen profit, the Pachinko/Pachislot saw a drastic decline in profit, with income nearly half of that of the year before (still 25.796 billion yen). Things looked particularly bad for the Amusement Machine Sales and Amusement Center Operations side, which both posted net losses. All this contributed to a considerably reduced income, leading to an overall net loss for the holding company.

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Yakuza Zero’s Share Function on Playstation 4 Limited in Japan

Kotaku.au recently published an article describing perhaps a rather concerning scenario: it appears the Share functionality that is part of the Playstation 4 is restricted, to a degree, with regards to Yakuza Zero. Sharing is one of the hallmark features of the Playstation 4 (and arguably, a symbol of the direction of modern gaming in general), allowing gamers to share screenshots or videos of a game they’re playing with friends, or even stream their gameplay on Twitch as the person is playing.

Those who play games on the Playstation 4 may already be familiar with the message “Gameplay recording paused because you entered a blocked scene.” White text, black box. Essentially, what is happening with Yakuza Zero is that this message pops up whenever someone enters into the main story of the game or views certain cutscenes. What results is that, broadly speaking, it would seem players only have Sharing capabilities when at the title screen/interlude screens or when playing minigames. As the article mentions, it’s worth noting that Yakuza Ishin is even more restricted: Sharing of personal media from Yakuza Ishin only works when playing in an arena in game or after playing a certain mode that is unlocked after clearing Ishin, per Kotaku.

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Yakuza Zero Tops Japanese Sales Charts

Yakuza Zero has taken both the first and second position in the latest Japanese sales charts in its launch week, with the PS3 version selling 145,823 copies, followed by the PS4 version which sold 90,506 copies. While this is good news, the combined total of 236,329 copies does seem rather low for a non-spinoff Yakuza game. In comparison, Yakuza 5 sold 356,757 copies in its first week on the PS3 alone.

The cause of the lower sales might be multi-fold. First of all, the console market has seen a decline in Japan due to strong competition from mobile games. The PS3 is also showing its age, but despite that, sales for the PS4 remained weak for the most part of 2014. Secondly, Yakuza Zero was still developed for PS3, which means it wasn’t optimized for the PS4. While by no means terrible, the game’s graphics look rather outdated in comparison to the PS4’s top titles. Another factor might be that the franchise is simply showing signs of franchise fatigue. Here as well, moving to PS4 exclusively might help the developers to reinvent and update the gameplay mechanics.

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Yakuza Zero’s Vita Companion App Features

Yakuza Zero will receive a companion app for the Vita, as with Yakuza Ishin. Siliconera recently put out an article detailing some of the features available to the Vita app. As it is, the Yakuza games are well known for their generous assortment of minigames, and the Vita app will be upholding that tradition. Continue reading to check them out!

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Yakuza Zero: Special Sony Walkman, Demo Footage

Pictured above is the Yakuza Zero-themed A Series of the Sony Walkman. Push Square writes that Sony is producing these special Walkmans to help celebrate the Yakuza series’ 10th anniversary in Japan. A product page for the Walkman is already open and Sony is taking preorders. It is another item in what’s becoming a substantial list of instances of Sony showing support for Sega properties in Japan. Most recently, we wrote about limited edition Yakuza Zero-themed Playstation 4 consoles being offered in Japan. It’s truly a remarkable sign of the times.

The “Walkman” name has long been a part of Sony’s product history (sometimes as a mobile phone! though the Walkman-branded phones are now discontinued) but it is probably most well known for being an iconic name in portable music players before the advent of the iPod. The Walkman was the first portable music player released for mass consumption. It’s still iterated upon and is now present in the form you see above. Just by quick research of my own, some notable A-series features include the expansion of memory by using an SD card, and the ability to play FLAC and .wav files (which Apple’s iTunes doesn’t properly support.)

Buying this will set you a back a cool ¥29,980. You may want to put in some time with the Tojo Clan to secure this one! If you purchase one of these Walkman devices from Sony, it does come preloaded with a selection of tunes from the Yakuza series, which you can check out on Sony’s product page linked above.

In other news, a Japanese demo for Yakuza Zero is out on the PSN store, for both Playstation 3 and Playstation 4 users. It’s been out since last week and is exclusive only to those who already have Playstation Plus, but the demo will be available to non-subscribers at a later date according to this Gematsu article. The demo features the first hour and a half or so of Kazuma Kiryu’s scenario. There is video footage of the demo posted after the break captured by a generous gamer; it’s an hour and ten minutes long, so get a drink or two ready!

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Yakuza Zero Mobile Capture Videos from Taipei Game Show

Sega showed off Yakuza Zero at the Taipei Game Show held this past weekend. This game is being localized in Chinese, so it’s a move that is understandable as Sega increases their overtures to this market with the Chinese localizations of Shining Resonance and Phantasy Star Nova. There was a Chinese interpreter translating the speaker’s demonstration on stage.

These videos were shown off at a stage event and are captured through mobile phones, and are not direct feed videos. The quality is pretty good, in my opinion. They are all under two minutes long, and feature combat sequences: two with Kiryu, and one with Majima. Some random encounters have unique introductory sequences, which is a nice touch.

To watch the videos, continue reading!

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