Sega-Sammy Holdings have released their annual report for 2017, where they discuss at length their plans for the future. There’s one particular sectoin from the report that I found rather interesting. The Online Content Divisional HQ’s operations center, among other things responsible for their PC online game area, intends to generate earnings continuously by 2020. A key part of that plan involves their online RPG Phantasy Star Online 2. Specifically, the group aims to execute three main action plans for the series:
Sega-Sammy has published a new “Road to 2020” article, outlining their plans for the next few years. The holding company seems to have ambitious goals, aiming to significantly increase both their overall sales and profitability in their various business segments. For the Entertainment Content Business, comprising their mobile, console and PC video game operations, they state that they want to focus their investments on “carefully selected” and “promising” titles. This isn’t exactly a new move as we’ve seen similar statements from them before, but it does appear that SEGA wants to focus even more on a smaller, but highly successful, selection of titles.
Sega-Sammy Holdings have released their sales results for Q3 2017, and the results show an improvement compared to the same quarter last year. The group posted a total operating income of ¥35,067 million (around $ 312.6 million). Individually, the Pachinko/Pachislot Business segment had an operating income of ¥25,885 million (around $ 230.73 million), while the Entertainment Content Business (which includes their mobile, console and PC games) posted an operating income of ¥15,387 million (around $ 137.16 million). The Resort Business on the other hand again failed to be profitable, and posted an operating loss of ¥1,822 million ($ 16.24 million). The difference with last year is illustrated in the chart below.
Sega-Sammy’s annual report 2016 has been released today (UPDATE: one of our followers on Twitter pointed out that it had in fact been released earlier, and was only updated on November 30), and it’s a lengthy 146 page document with a lot of detailed information on the performance of the company and their outlook for 2017. While I haven’t read the entire document yet, it often repeats information that we’ve read before from Sega-Sammy, such as their growing focus on the digital market. One interesting piece of information however are the lifetime sales for several SEGA and Atlus franchises.
Sega-Sammy has releasing its financial results for the first half of the fiscal year, showing an improved sales and profits compared to the same period last year. Sales are up by 9.9% for a total of ¥169,501 million, while their operating income is up by 167.5% for a total of ¥15,364 million. Individually, the three main business segments of the holding posted the following results. The Pachinko/Pachislot business posted an operating income of ¥10,639 million ($103 million), the Entertainment Content Business posted an operating income of ¥9,143 million ($88.6 million) and the Resort business posted a loss of ¥1,312 million ($12.71 million). We once again included a chart below to give you a quick overview of how these sales compare to those from the previous year.
SEGA-Sammy Holdings has released a statement today, announcing their plans to sell 85.1% of its shares in their subsidiary Sega Live Creation to Hong Kong-based China Theme Park Limited, itself a subsidiary of China Animation Group. As a result of the transfer, Sega Live Creation will no longer be part of Sega-Sammy Holding’s subsidiaries. The transfer price is ¥600 million (around $5.7 million or €5.2 million).
Sega-Sammy have released a revised forecast for the first half of the fiscal year ending March 31, 2017 (from April 1, 2016 to September 30, 2016). While they expect lower net sales compared to their previous forecast, the contrary is true for their operating income. In particular, they expect to reach an operating income of 14,000 million yen (around $139 million), more than double the initial forecast of 6,500 million yen (around $64.5 million). Sega-Sammy attributes these results to several factors, which we discuss in more detail below.
Sega-Sammy Holdings have revealed their results for the first trimester of the fiscal year 2016, running from April 1 to June 30. Last year in Q1 2015, they posted an operating loss of ¥9,455 million (around $76 million). This time around things are looking better for the holding company, as they posted a ¥3,055 million operating income (around $30 million). Individually, the three main business segments of the holding posted the following results. The Pachinko/Pachislot business posted an operating income of ¥343 million ($3.4 million), the Entertainment Content Business posted an operating income of ¥4,941 million ($49 million) and the Resort business posted a loss of ¥898 million ($8.9 million). But these are better illustrated in the chart we included below.
SEGA-Sammy have revealed their financial results for the full fiscal year, ending March 2016. Compared to the previous fiscal year, sales for each of the three main business segments of the SEGA Sammy Holding are down, but profits are slightly up. In total, the net sales amounted to ¥347,981 million ($3.2 billion), while the total operating income was ¥17,617 million ($162.18 million), a minor 0.7% increase over the operating income of the year before.
As such, it’s Immediately obvious that overall, SEGA-Sammy have managed to increase their profitability, which was their main goal following their restructure in 2015. Nonetheless, if you look at the chart I included below, the results for the different segments of SEGA Sammy continue to show the same trend that we’ve seen from the holding company for a while now. The Entertainment Contents Division (which includes everything related to their video games business) achieved the highest amount of net sales, but barely manages to bring in a profit. In comparison, the Pachinko/Pachislot business remains more efficient.
Sega-Sammy have posted their financial results for the first 9 months of the fiscal year 2016 (ending March 31st). In total, the company achieved net sales of 245 billion yen ($2.09 billion) and posted a profit of 6,498 million yen ($55.5 million). While the total sales were higher for the same period the year before, the company posted a loss back then. To see how the different segments performed, we included the chart below, showing the net sales and operating income for Sega-Sammy’s three main business segments (in millions of yen):